Top 10 Problems with Modern Games

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The Golden age of video games saw its height in the 16 bit era when SNES and The Genesis were in a console war over who had the best games. SNES came out on top which we discuss in numerous articles on Old-Wizard, and stood out as the most creative moment in the video game medium’s brief history. Where has the Golden age gone? Today’s games lack everything great about those old NES and SNES games. In this list, we will go through the reasons why the games of the modern era lack the power of the older generation. We could only hope that modern game makers realize the creative insurgence of the 16 bit era and try to recapture it for the next generation.

10. No good instruction manuals

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This may seem like a petty reason not to like modern games, but it meant a lot to us retro video gamers who wanted to experience the game beyond the screen. New instruction manuals to modern games offer no story lines like the old games that got us prepared for battle before we even entered the game. We would rip open the shrink wrap before we got home with the game and immerse ourselves in the creative story lines. New games don’t have this in their instruction manuals. Look at the old Mario instruction manuals. You had pictures of all the bad guys and even little descriptions of their powers and where they were from. A world was created for us before we even played the game. We sorely miss this in modern video game instruction manuals.

9. Lame Fans

The fans of the modern video game lack the passion of the retro gamer. They get games, play them for a couple weeks, then move on to the next game that’s either faster, or has more of a chance to play Law and Order detective. Its all about what’s most “cutting edge” for these fans of modern games. If you give them better graphics, they will buy it, you say there are more guns to choose from, they will get it and move on from the last game they were playing. This shows a lack of quality in modern games that can be left so easily for the next game in a series or a game with more “edge”. This quality wasn’t found in the retro gamer who cherished the games he bought and played over and over.

8. Lack of good story lines

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This one is obvious. We could name off the obvious games like Final Fantasy 3 and even Ninja Gaiden as examples of great story lines compared to the modern-day story lines found in video games that involve shooting rival gangs or overtly childish outlooks in fantasy like in Fable. The transcendence and superseding of modern reality is just not there in the modern story line which you’ll see later on in this article. The great story lines of the past video games escaped our everyday concerns, probably out of a desire to escape the boredom that envelopes modern culture.

7. Characters lack depth

We don’t get much information on modern video game characters other than them being from the streets or having some raw toughness that you’ll never be able to have since you spend too much time watching it rather than being it. This history of the modern video character is limited to a few sentences and a characterization of who they currently are. There is rarely character progression, so seeing any development in who you’re playing as is non-existent. Didn’t this make certain games great though? Didn’t coming to know your partners in Illusion of Gaia make that game even more interesting? Falling into their story lines made us recognize a deeper part about ourselves not expressed in other popular forms of media. This is hard to find in the modern video game.

6. Focused on being too realistic (not as much imagination)

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Modern video games are too focused on being realistic. The age of the 3D game has become too concerned with making the video game an expression of the first person point of view. The whole point of a video game though is to get away from reality as it currently exists and enter into other modes of being, like 2nd, and 3rd person points of view when playing the game. Along with this goes the popular topics in video games that mimic our worst instincts of modern pop culture, like our love for unadulterated violence and hedonistic images. These modern impulses aren’t who we are just because they seem to come across as expression in its purest form. Let’s remember that there was a MASSIVE history before late 20th century expressionism.

5. Loss of simplicity

Look at some of the greatest games of all time. Mario, Pac Man, Q*bert, Metroid. Pac Man and Q*bert didn’t even leave one screen, but yet you could play them for hours on end. Mario and Metroid followed a simple side scrolling model but touched the gamer in a way that they would always remember the games like the memories of a loss loved one. This simplicity was not a lack of creativity but an understanding of what strong entertainment was. With modern games like “True Crime” it becomes a headache trying to act out a cop trying to solve banal modern TV dramas. Even in Mario 64, there’s too many places in the 3D world for one to move and visit. We want to go ahead, not meander around a blocky 3D world not knowing what to do with no instruction from a towns person.

4. Too easy

Ever notice how easy modern games are? It’s not that the enemies and bosses are easy to beat, but you just get so many damn lives.  On top of this, there are continues upon continues upon continues, and if there aren’t continues there’s save points wherever you turn. The gamer no longer has to work for his accomplishments in the modern game. Remember Metroid and Super Metroid? Finding those save points was of the most satisfying experiences for the gamer. You would get your energy replenished and know you were safe for that one moment before going back out to the nefarious Zebes. This sense of suspense the game created made for the gamer in yearning to find a save spot is lost in what seems like and infinite number of save spots in any modern game such as Twilight Princess (a great game by the way). Give us something to work for.

3. Too much of a focus on graphic technology

Starting with the Nintendo 64, graphics gained a privileged status over everything else that makes a quality a game. Remember the graphics for Contra? Remember the graphics duck hunt? Remember how obviously pixilated they were? Also remember how amazing these games were? The graphic technology in games now try to mimic movie trailers and humanity in its current form to such a degree that you can’t even tell the difference anymore between reality and the game. Why the drive to try to mimic exactly what we currently are? This has embodied graphic technology since the 64 bit era. How much can we emulate our perception of reality? There is not only a problem in this motivation itself, but its taken away from all other aspects of what makes a game great.

2. Too many sequels

Notice how every modern game has to have a sequel? How many Grand Theft Autos are there? How many Metal Gear Solids are out there? All these spy/crime “thrillers” are loaded to the brim with sequels that never come close to the originals. Sure, the old games like Mega Man and Double Dragon had sequels, but do you remember how great the sequels were? Do you remember how great Mega Man 2 and Double Dragon 2 were? Modern games don’t have this success. They just try to make things more violent and more appealing to lustful instincts.

1. Too much violence at the sake of substance

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The most popular of modern day video games is the Grand Theft Auto series. This game gets talked about like it’s the only video game that ever existed. Seriously, what’s the big deal about throwing someone out of their car to steal it when compared to riding a dragon across the world in search of a Mana seed? The small “adventures” on GTA are fleeting and always end up in some modern gang violence. You can see this in any shitty cop movie or TV series. Why do I want to play it out? I’m playing video games to try to escape reality, not watch the same boring ass cop show. Where is the substance in mimicking modernity’s insistence for it’s tepid interest in violence. NARC follows the same the suite and shows that marketing has much more of a say in modern games than rigorous creativity.

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101 Responses to Top 10 Problems with Modern Games

  1. JT says:

    I totally agree with all of this.
    Especially #4
    But another one you should think about,
    Newer games have way too many cutscenes.
    Just look at Sonic Next Gen. You spend Half of your time playing it, looking at a cutscene. Then you actually play it and it turns out horrible.
    Sonic Next Gen is a waste of 40 bucks

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