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Doctor Doom
“Call me Doom”
Okay, once again, a Heroclix figure who in the comics has virtually no superpowers but in the Heroclix universe has more powers than the Silver Surfer (I just can’t let this go). If these abilities translated into the comics there would be no reason why Doom would want to steal the Surfer’s powers when he has better ones himself. Plus, he totally made up the whole doctor part. He never completed his degree requirements to achieve a doctorate. He is a poser doctor. Alright...sorry about that...anyway, as you can see, Doom has a plethora of powers and great Stats. At 198 points you would expect a pretty colourful dial, that’s exactly what you get. The evil doctor has 18 Defense, 9 clicks of health, Master-Mind, Invulnerability, Toughness and Willpower on the defense track. He does 3 damage, has Perplex, Leadership and Outwit on the damage track. Not only that but Doom also has a 12 for attack with Energy Explosion and Incapacitate. You'd be insane to play him by himself in a 200 point game, but you can surround him with scrubs in a 300 point game. Doombots work very well with him. But what really makes Dr. Doom great is his Mastermind ability. If you're opponent is fortunate enough to get through his 18 defense, he can easily deflect the damage onto adjacent friendly characters with his Mastermind ability. Surround him with some figures who can take some damage and be sure to have some medics handy. If played correctly Doom can wear down your opponent while taking little or no damage himself. Dr. Doom and some carefully placed minions are a force to be reckoned with. He has a high cost but he is worth trying to build a force around. He is a one man army in himself with an impressive supply of abilities to tear through opponents. Our Rating:
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